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Old Aug 02, 2006, 09:49 PM // 21:49   #1
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Default Assassins in GvG

Okay i don't play much pvp gvg stuff, but i noticed another thread which gave me an idea.
Assassins are supposed to be best suited for killing stragglers and single players at a time. So how popular/useful is having an assassin on a team to take a stealthy route to a guild lord and kill him quick, while the rest of the team is playing distraction and killing the main opposing team?
Like I said, I don't have much experience in this area, but stealth has always been fun for me and wanted to know if anyone actively uses this type of strategy
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Old Aug 02, 2006, 10:13 PM // 22:13   #2
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It's a perfectly viable strategy. A lot of good teams will run 6-2 splits like this - 6 'sponges' at the flagstand, two ganking characters who run rampant in the enemy team's base. The assasssins will kill the enemy flagrunner, slaughter NPCs, and generally wreck havoc.

The course is, of course, sending people back quickly and building up DP on the assassins so they're no longer able to effectively gank. Some builds have a lot of trouble losing characters though, and this sort of strategy is extremely effective against them.
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Old Aug 03, 2006, 12:02 AM // 00:02   #3
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yeah there pretty good there very versatile
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Old Aug 03, 2006, 05:32 PM // 17:32   #4
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so far this is the general use of assasins in gvg, and i must say, it suits them well
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Old Aug 04, 2006, 07:19 PM // 19:19   #5
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If there was a emo running flags, letsay, a sin should be able to take that emo down by himself. Then the sin is free to go kill archers/bodyguards to press the advantage at gvg....

But know that sins are only good at that, a single sin cannot possibly hope to kill a GL by himself, GL's are lvl 24, warriors(which means high AL/dmg) and will rape you fairly quickly.

But there are many guilds who do run a 6/2 sin split so that when VoD rolls around their chance of winning is far superior than the opposing guild.
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Old Aug 05, 2006, 12:38 PM // 12:38   #6
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The assassin definitely has it's uses, but I've found that while it's exceptional at soloing, base ganking,etc.. it dies alot more. Generally if my guild has a base ganking warrior, Ele flag runner, whatever, if it's dieing alot there's usually a problem. But whenever we run an assassin I've found that we just take it for granted that it's going to die more often.

I know that sounds retarded, but after looking at observer mode, i see it alot by other teams as well. One bad match-up, mistake, or well placed move and the assassin is toast...Yet the deaths never really stop the assassin overall.

I'm sure it's the nature of what they generally do, being solo so much of the time, but it still surprised me when i thought about it, all I could come up with is Assassins can be successful but just take mroe detahs while being successful.
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Old Aug 05, 2006, 12:42 PM // 12:42   #7
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DP kinda does ruin the assassin...energywise. I like at least 20 energy before I attempt a combo to kill someone....
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Old Aug 05, 2006, 03:38 PM // 15:38   #8
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It depends on your goal. If you want your ganker to be able to take out bodyguards, then assassin is your best choice. If you want your ganker to just be able to take out archers and the flag runner, then a cripshot poison ranger might be better since it's tougher to kill. If you want somebody who's able to support the battle at the flag stand, the ranger is a better option than the assassin. IMHO.
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Old Aug 05, 2006, 08:03 PM // 20:03   #9
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Quote:
Originally Posted by latbec
If you want somebody who's able to support the battle at the flag stand, the ranger is a better option than the assassin. IMHO.
Depends on your offensive strategy. If you're getting kills through adrenal spikes, an assassin spiking an off target (especially a monk) will probably be more effective than a Cripshot at the stand. If you're going for pure pressure and beating the energy out of their monks, the cripshot is a better choice.

I also think you underestimate the assassin's durability. A well-played assassin is extremely difficult to kill because of AoD, since it allows them to instantly teleport to safety and into or out of the base. A cripshot ranger you can just snare and kill, but an assassin can teleport away from your base-ganking team, avoiding DP and presenting a constant threat because they can always get back inside.
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Old Aug 07, 2006, 12:47 PM // 12:47   #10
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Quote:
Originally Posted by Wasteland Squidget
Depends on your offensive strategy. If you're getting kills through adrenal spikes, an assassin spiking an off target (especially a monk) will probably be more effective than a Cripshot at the stand. If you're going for pure pressure and beating the energy out of their monks, the cripshot is a better choice.

I also think you underestimate the assassin's durability. A well-played assassin is extremely difficult to kill because of AoD, since it allows them to instantly teleport to safety and into or out of the base. A cripshot ranger you can just snare and kill, but an assassin can teleport away from your base-ganking team, avoiding DP and presenting a constant threat because they can always get back inside.
This is especially true if you run dual sins with excellent communication.
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